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    <name>Jing</name>
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  <rights>All rights reserved 2026, Jing</rights>
  <subtitle>Game Designer’s Personal Site</subtitle>
  <title>JINGTAOGAMES</title>
  <updated>2026-07-18T15:23:45.520Z</updated>
  <entry>
    <author>
      <name>Jing</name>
    </author>
    <category term="life" scheme="https://jingtao.uk/en/tags/life/"/>
    <category term="gaming" scheme="https://jingtao.uk/en/tags/gaming/"/>
    <category term="reading" scheme="https://jingtao.uk/en/tags/reading/"/>
    <content>
      <![CDATA[<div id="music-player"></div><script>(function () {  function init() {    if (typeof APlayer === 'undefined') { setTimeout(init, 50); return; }    new APlayer({      container: document.getElementById('music-player'),      autoplay: true,      preload: 'metadata',      audio: [{ name: 'GUT GENUG', artist: 'KITSCHKRIEG feat. BLUMENGARTEN & SHIRIN DAVID', url: '/music/GUT%20GENUG.mp3', cover: 'https://jingtaogames.github.io/picx-images-hosting/20260712/Snipaste_2026-07-12_20-23-49.3rbx2yp10d.jpg' }]    });  }  if (document.readyState === 'loading') {    document.addEventListener('DOMContentLoaded', init);  } else {    init();  }})();</script><p><em>This article was originally written in <a href="https://jingtaogames.github.io/2026/06/30/2026JuneCN/">Chinese</a>. Also available in <a href="https://jingtaogames.github.io/ja/2026/06/30/2026JuneCN/">日本語</a>.</em></p><blockquote><p>Issue 2 · Background music: KITSCHKRIEG feat. BLUMENGARTEN &amp; SHIRIN DAVID – GUT GENUG</p></blockquote><img src="https://jingtaogames.github.io/picx-images-hosting/20260712/1000elo.8dxk3nfgw4.jpg" class="" width="720" title="Chess.com rapid rating 1000"><p>On June 27th, after beating sunielreddy, a player from the United States, my rapid rating on Chess.com hit 1000. Nine months in, I can finally call myself a beginner.</p><p>Around the same time, I realized I hadn’t touched competitive games like Street Fighter or Dota in ages. I think the appeal of chess is the absence of everything that makes online games frustrating — no teammates, no patch-driven power shifts, no lag. Just a pure 64-square board and its pieces. And somehow, that’s already enough to keep me hooked on the sheer variety of it.</p><p>Chess tests knowledge across many dimensions, but the core of what got me to 1000 was simple: make fewer mistakes, and capitalize on your opponent’s. Add one more thing — reading your opponent’s next move (just one move ahead) — and that’s genuinely enough to reach 1000. Everything after that is where the real learning begins, and most of it comes down to pattern recognition. Every opening is a pattern; every tactic is a pattern. Strong players read the position early and steer the game toward patterns that favor them. That ability draws on several things at once: memory, imagination under pressure, and confidence.</p><p>Once I hit 1500 online, I want to try some over-the-board tournaments. Looking at a physical board in real life has to offer something that a screen can’t.</p><h2 id="Steam-Next-Fest"><a href="#Steam-Next-Fest" class="headerlink" title="Steam Next Fest"></a>Steam Next Fest</h2><img src="https://jingtaogames.github.io/picx-images-hosting/20260712/T-listen.4ubmducwik.jpg" class="" width="720" title="Steam Next Fest game list"><p>I’ve had plenty of game ideas I thought were brilliant — “a top-down turn-based fighter where every action is determined by cards,” or “building assembly lines with your own hands in VR.” Then, a while later, I’d find them on the Steam store: Fight in Tight Spaces, Loop One, both released within the last few years.</p><p>Maybe the sociological concept of multiple discovery explains it. Everyone draws from the same pool of games, so similar ideas naturally surface in different people’s heads at the same time. Good ideas are never rare. What’s rare is the follow-through to actually finish one. Next Fest, though, never runs short of people who have both. Here are some I played:</p><ol><li><strong>Deer and Boy</strong>: Similar in feel to INSIDE — great at guiding the player and building atmosphere, but nothing that really stands out. It released this month without making much of a splash. I think it represents a lot of games: well-made, no obvious flaws, but still missing whatever it takes to break through.</li><li><strong>Memory Brew: Tales of Underworld</strong>: A genuinely funny visual novel. The jokes land hard and feel grounded. My strong suspicion is that the dev team escaped from the grind of some major studio. That said, games built on memes risk fading with them. The ceiling of this genre — VA-11 Hall-A — works because it generates its own timeless ones.</li><li><strong>Order of the Sinking Star</strong>: Jonathan Blow’s new project. The quality on display is enough for me to buy it day one without a second thought.</li><li><strong>Void Diver Demo</strong>: Plays like Escape from Tarkov, but with official co-op and a Korean-style anime art direction. Should sell well. Personally, I struggle with games where numerical progression is the main thing pulling you forward — grinding the same maps over and over just doesn’t do it for me.</li><li><strong>Trees Hates You</strong>: A troll platformer in the vein of Getting Over It with Bennett Foddy. Hilarious to watch someone else suffer through; infuriating the moment you pick it up yourself.</li><li><strong>Loop One: Demo</strong>: Building assembly lines in VR. Watching your own lines actually run in front of you must feel great. But a game that asks you to think, iterate, and think again isn’t something you want to do with 200 grams strapped to your face. The controls in the current demo feel bad enough that I couldn’t push through it.</li><li><strong>Hyperstacks Demo</strong>: Excellent controls — which in VR is the difference between life and death. A UGC game in the vein of Roblox and Fortnite, with a built-in level editor. Given how small the VR player base is, I do wonder whether it can accumulate enough user-created content to sustain itself.</li><li><strong>Aliya2: Dawn Demo</strong>: A hidden gem. I genuinely can’t articulate what this game made me feel, so I’ll hold off until I finish it.</li><li><strong>FantasyJourney Demo</strong>: The store page bluntly states “combat core is similar to Sekiro.” Curious, I searched on Bilibili and found the developer’s own channel — 10 followers, a promotional video titled “An Art School Graduate’s Indie Game: FantasyJourney,” 300 views. The game itself isn’t bad. I just hope the developer puts more thought into how they present it.</li><li><strong>Demon Bluff Demo</strong>: A single-player game built on the logic of Werewolf. You play as an observer trying to identify all the wolves; the wolves lie and each has a unique ability. It demands bold hypotheses and repeated deduction — genuinely taxing. Since it’s a roguelite, though, some runs hit dead ends or just come down to luck.</li><li><strong>Kitchen Cleaning Master</strong>: Simple inputs, maximum satisfaction. An incredibly stress-relieving little game. Proof, once again, that people genuinely enjoy doing routine tasks.</li><li><strong>Sovereign Tower Demo</strong>: Essential for anyone who likes knights. Art, gameplay, and music are in complete harmony. The current demo already feels polished and whole — I wanted more the moment it ended.</li><li><strong>Strange Zoo Demo</strong>: An animal management game where every animal’s sound is recorded by the player. Your cat can say “Manbo” or bark like Bob. What Does the Fox Say? The concept — a zoo full of animals making completely wrong noises — is genuinely funny. As a game, though, the underlying systems aren’t there yet, and the novelty wears off fast. This might actually spread better as a TikTok filter or a browser toy than a full game.</li></ol><h2 id="Эта-странная-жизнь"><a href="#Эта-странная-жизнь" class="headerlink" title="Эта странная жизнь"></a>Эта странная жизнь</h2><p>Lyubishchev left behind no grand achievements. But what he did leave behind matters more than any achievement could — a life well lived.</p><p>(Almost no information about this book exists in the Western world. It was first published in the Soviet Union in 1979 as a work of narrative nonfiction.)</p><p>“Time is more precious than gold, for gold cannot buy back lost time” — so wrote a Tang dynasty poet. Benjamin Franklin put it more plainly: “Time is money.” The conversation around time has never stopped, and time is routinely treated as worth more than money. And yet, paradoxically, modern society has invented countless time-saving tools — and time has never felt scarcer. People’s inner lives have followed: a strange kind of impoverishment, hard to name. Efficiency keeps climbing. So does the anxiety.</p><blockquote><p>We might find something useful in the life of Alexander Lyubishchev, a Soviet biologist who, starting at age 26, tracked every day of his life down to the minute — for 56 years straight, without a single break, through war and illness alike.</p></blockquote><p>July 21, 1941. German aircraft attacked the steamship Kotovsky — bombing, machine-gun fire. The captain and an unidentified captain were killed; four wounded. The paddle wheel was damaged; no stop at Bograche, proceeding directly to Kremenchug.</p><p>That’s his wartime diary. No fear, no reflection — just date, event, and time. His method never changed: a monthly review, looking back at the month and planning the next. An annual summary at the end of each year. A five-year plan looking further ahead.</p><p>Isn’t that absurd? People aren’t machines. Why live like one?</p><p>Two reasons. First, he had a fixed life goal: to establish a natural classification system for biology — to find the underlying patterns of living forms in mathematical language, to do for biology what Mendeleev did for the elements and write a “periodic table” of life. A goal that ambitious required him to know exactly where his time was going.</p><p>Second, his life was anything but rigid. His annual summary had a dedicated column: “Entertainment — 65 times,” followed by a list of plays and films. In 1969 alone, he received 419 letters and replied to 283, building friendships across wildly different fields — teachers, prisoners, members of the Academy of Sciences, art theorists, journalists, agronomists. His replies were thorough and lively; reading them, you’d think you were reading a literary scholar.</p><blockquote><p>A doctor who is only a good doctor cannot truly be a good doctor. The same goes for scientists. A scientist who is only a scientist cannot truly be a great scientist. When imagination and inspiration disappear, the source of creativity dries up. That source requires detours — without them, a scientist is left chasing facts and nothing more.</p></blockquote><p>Lyubishchev wrote extensively on the history of Athens — entirely unrelated to his work as an entomologist. The answer only became clear when the author sorted through his manuscripts: he had been preparing a major work on the rise and fall of civilizations, and Athens was just one part of it. The reason he needed to write about civilization at all was that he had to argue against the British geneticist Ronald Fisher, who tried to reduce sociology to biology and explain the fate of civilizations through genetics. Lyubishchev thought this was wrong and felt compelled to say so. It was consistent with his longstanding opposition to the idea that natural selection explains everything.</p><p>A question naturally follows: hadn’t he committed all his time to his life’s work? Understanding a person means understanding their contradictions. Lyubishchev spent large portions of his time critiquing evolutionary theory, studying ancient Greek history, and writing back to strangers — not single-mindedly building his biological classification system. But those apparent detours were exactly what made him who he was.</p><p>What he wrote was how he lived.</p><p>Lyubishchev’s main work was in biology — specifically entomology, in its purest form. He spent three years traveling across southern Russia conducting field surveys, and found that the pest problem in the Soviet Union had been drastically overstated — the damage was nowhere near as severe as the government claimed. That sounds like a good thing. But in the Stalin era, it effectively invalidated the entire pest control apparatus and threatened the livelihoods of countless people. He paid for it: stripped of his doctorate by an academic committee. He refused to recant. Eventually he was rehabilitated, and the institute director was arrested in a political purge.</p><p>There’s a common saying: keep your head down and live to fight another day. Lyubishchev didn’t operate that way. He had his own standards of judgment, and time tracking was his ruler. He didn’t measure himself by credentials, titles, or books published — only by his own time reports. That kind of purity leaves no room for excuses or self-interest; there’s nowhere to hide in front of the record.</p><p>This book was written by Lyubishchev’s friend after his death, while going through his belongings. What can we take from his life? The author puts it this way: if a person’s actions make themselves happy, then it isn’t a heroic achievement, and there’s no need to call on others to follow suit.</p><p>A life well lived is already its own answer.</p>]]>
    </content>
    <id>https://jingtao.uk/en/2026/06/30/2026JuneCN/</id>
    <link href="https://jingtao.uk/en/2026/06/30/2026JuneCN/"/>
    <published>2026-06-30T00:00:00.000Z</published>
    <summary>On June 27th, after beating sunielreddy, a player from the United States, my rapid rating on Chess.com hit 1000. Nine months in, I can finally call myself a beginner.</summary>
    <title>Written in June: !?One thousand?!</title>
    <updated>2026-07-18T15:23:45.520Z</updated>
  </entry>
  <entry>
    <author>
      <name>Jing</name>
    </author>
    <category term="life" scheme="https://jingtao.uk/en/tags/life/"/>
    <category term="gaming" scheme="https://jingtao.uk/en/tags/gaming/"/>
    <content>
      <![CDATA[<div id="music-player"></div><script>(function () {  function init() {    if (typeof APlayer === 'undefined') { setTimeout(init, 50); return; }    new APlayer({      container: document.getElementById('music-player'),      autoplay: true,      preload: 'metadata',      audio: [{ name: 'Last Dance', artist: '伍佰', url: '/music/LastDance.mp3', cover: 'https://jingtaogames.github.io/picx-images-hosting/20260613/WUbai.3k8o1pihkf.jpg' }]    });  }  if (document.readyState === 'loading') {    document.addEventListener('DOMContentLoaded', init);  } else {    init();  }})();</script><p><em>This article was originally written in <a href="https://jingtaogames.github.io/2026/05/31/2026MayCN/">Chinese</a>. Also available in <a href="https://jingtaogames.github.io/ja/2026/05/31/2026MayCN/">日本語</a>.</em></p><blockquote><p>Issue #1 · BGM: Wu Bai – Last Dance</p></blockquote><p>I’ve long since lost count of how many films and games I’ve gotten through. For years now, I’ve handed most of my time over to other people’s creations. Countless films watched late at night and forgotten by morning; countless games beaten, then left to sit quietly in my library.</p><p>Starting this month, I want to leave a record here every month: what I felt this month, which films I watched, which games I finished. Half of it is a record for myself, and half is to prove that I really did feel something from these works.</p><p>Time is limited. Before this song ends, let’s begin.</p><h2 id="Cosmic-Princess-Kaguya"><a href="#Cosmic-Princess-Kaguya" class="headerlink" title="Cosmic Princess Kaguya!"></a>Cosmic Princess Kaguya!</h2><p>The world of Tsukuyomi is modeled on VRChat. Most players who go there are longing to build some kind of connection inside it, to escape the emptiness of the real world. Across 500 hours of playtime, I did find a few stand-ins — but more often, what I found was a deeper loneliness once everything had scattered.</p><p>The protagonist’s initial state is a lot like people in the modern city. When she meets Kaguya, she treats her as a burden in her life, wants to drive her away and get back to that exquisite but dull existence. But she’s gradually changed by Kaguya, until she can no longer leave her. And she, in turn, changes Kaguya — leaving behind, in the end, a longing that spans a thousand years. The two need each other, and both become better versions of themselves.</p><p>I think this might be one way out of the emptiness of an atomized society: to admit that you need love, to pursue richness of the spirit, to create.</p><h2 id="Limbus-Company"><a href="#Limbus-Company" class="headerlink" title="Limbus Company"></a>Limbus Company</h2><p>I still remember the afternoon I cried my eyes out after clearing the Spider’s Nest. Once I’d calmed down and thought it over, this is really just a successful ensemble script for a gacha game. But only Project Moon could, with a worldview built across three works (and Mili), pull off a story like this.</p><p>What I’d rather talk about is a certain stream by the producer, Kim Ji-hoon. It’s worth knowing the backstory here: he was tormented by his mother in childhood to the point of bipolar disorder, and at the same time founded Project Moon, one of the pillars of Korean gaming. Recommended reading: <a href="https://news.denfaminicogamer.jp/interview/240917j_en">“Only in games can we ‘forgive.’ In this cruel world.”</a></p><p>In the stream he talked about a lot, holding nothing back. At first I assumed this was the usual sob-story marketing move gacha companies pull, but it wasn’t — Project Moon is just a ragtag little circle, with none of that PR savvy. I’m fully convinced that what he said in the stream is the real situation he’s facing, and that makes these works all the more precious. Although the city in the game is one where people devour people, what it tells, from start to finish, is a story with a deeply loving core. The Spider’s Nest — how much of it drawn from his own childhood, I don’t know — resonates all the more deeply with readers who grew up in East Asian families. Even though this is a free-to-play game, its authorial voice is not diminished in the slightest.</p><h2 id="SUPERHOT-VR"><a href="#SUPERHOT-VR" class="headerlink" title="SUPERHOT VR"></a>SUPERHOT VR</h2><p>If <em>Limbus Company</em> is a work of hope its author made after living through darkness, <em>SUPERHOT</em> carries the pure malice of its Polish author. Under the immersion that VR grants by nature, the game opens by asking the player to pick up a gun with the controller, aim it at their own head, and pull the trigger. In VR this moment is magnified without limit: the player has to stare, with their own eyes, down the pitch-black muzzle, while raising their own right hand in real life. Nothing like it had ever existed in any game — no wonder in ‘21 the dev team conceded that “you deserve better” and removed this scene entirely.</p><p>But as gameplay it’s flawless. “Time moves only when you move” — this core concept inherited from the original fuses naturally with VR; the VR version also adopts a fully stationary, standing-in-place style of play, and redesigns its mechanics around it. With time paused, it even gives the player plenty of buffer time, which fundamentally rules out any possibility of VR sickness.</p><h2 id="Claude"><a href="#Claude" class="headerlink" title="Claude"></a>Claude</h2><p>Even though I’m quite put off by anthropomorphizing AI, using Claude gives me the illusion of working alongside a brilliant elite — it actively presses for details, and it’ll even veto some of my requests.</p><p>But at the end of the day it’s still just an AI. I once turned to Claude for two problems: one, why my headset still wouldn’t debug properly after connecting to the PC; two, why I couldn’t export my game correctly in Unity. It did everything it could to analyze them for me, investigating the tiniest details, digging up some forum reply from n years ago, explaining concepts to me I’d never heard of and would never hear of again. But the actual solutions were simple and absurd: 1. My headset wasn’t plugged into the body unit at the front, but into the battery at the back. 2. In Unity you have to fill in a name before you can export the file. These two utterly common-sense problems — ones I could’ve solved just by calming down and taking one more look — instead had me spinning in circles with the AI for half an hour, and when I finally realized it, all I could do was give a wry smile.</p><p>Finally, let me talk about Vibe Coding. I don’t think students should use AI for programming less — on the contrary, it’s the fastest way to turn an idea in your head into something playable.</p><p>There are two reasons. First, AI-generated code still needs you to debug it; some very subtle differences are often what determine a game’s “feel” — and this part still demands heavy human involvement. Second, game programming itself requires creativity; “how do I realize a certain feature in my head” is itself a kind of design ability. Writing code with AI lets me put more energy into “is this gameplay actually fun,” instead of having to burn huge amounts of energy implementing it first.</p><h2 id="Other-Works"><a href="#Other-Works" class="headerlink" title="Other Works"></a>Other Works</h2><p><em><strong>Dispatch</strong></em>: Beaten in 8 hours. Early on it leans on stock, archetypal characters to crank out laughs fast, keeping the player feeling fresh throughout. Aside from a stiff twist at the ending, it’s a superhero work whose flaws don’t outweigh its strengths.</p><p><em><strong>Sultan’s Game</strong></em>: The first time I played the DEMO, I couldn’t believe this was a domestic (Chinese) game. But in fact, only Chinese could deliver this kind of expressive power. So far I’ve only cleared the Revolution route; I’ll slowly finish the rest later.</p><p><em><strong>Resident Evil 4 Remake</strong></em>: A masterpiece. I eagerly await the brain-computer-interface remake 18 years from now.</p><p><em><strong>Seihantai na Kimi to Boku</strong></em>: Very sweet — only, the lead resembles my middle school friend so much that it pulls me out of it a little.</p><p><em><strong>The Boys</strong></em>: A work that keeps up its heavy, freakish shock value right to the very end — it can cram a three-minute scene of cat-and-dog mutants sniffing each other’s butts into the second-to-last episode, which should have been tightly paced. On script alone, the show is a complete failure, yet it succeeded in pulling off a Meta satire of the internet. But this layer of satire wasn’t in the crew’s plan at all; they use “we’re being satirical” to paper over a whole pile of the work’s own problems. And at that point, the whole thing turns into an even bigger irony.</p><h2 id="The-Best-Thing-This-Month"><a href="#The-Best-Thing-This-Month" class="headerlink" title="The Best Thing This Month"></a>The Best Thing This Month</h2><p>I visited Mikado, an arcade in Takadanobaba, Japan, where it felt like time had never moved at all — you could feel the very earliest days of video games there. I even saw a PONG reproduction cabinet by Atari.</p><img src="https://jingtaogames.github.io/picx-images-hosting/20260613/Arcade.8dxixtzeg9.jpg" class="" width="480" title="Mikado">]]>
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    <id>https://jingtao.uk/en/2026/05/31/2026MayCN/</id>
    <link href="https://jingtao.uk/en/2026/05/31/2026MayCN/"/>
    <published>2026-05-31T00:00:00.000Z</published>
    <summary>For years now, I've handed most of my time over to things other people made. Starting this month, I want to leave a record here every month.</summary>
    <title>Written in May: I Want to Be Someone Who Creates</title>
    <updated>2026-06-25T00:58:14.536Z</updated>
  </entry>
  <entry>
    <author>
      <name>Jing</name>
    </author>
    <category term="Mandarin" scheme="https://jingtao.uk/en/tags/Mandarin/"/>
    <content>
      <![CDATA[<p><strong>Learning Mandarin 101</strong></p><p>So, you are interested in Mandarin? I am here to help.</p><p>I am Jingtao, born in Shanxi, China. Mandarin is my native language, and I have reached a B2 level in both English and Japanese. Because of this, I am confident in my experience learning foreign languages, and I am here to show you how to start learning Mandarin in the most fun and effective way.</p><p><strong>Why now?</strong><br>It is the best time to learn Mandarin right now. There is tons of content on the Chinese internet and a rich culture to explore, which means you can find comprehensible input that actually interests you. AI is also definitely a great tool for learning at all levels.</p><p>Most importantly, I created a Discord group to help you practice your output and answer all your questions about Mandarin. I will talk about this at the end of the article.</p><p>The method is based on the book “Hacking Chinese,” written by Olle Linge. There are four fields in language learning: Listening, Speaking, Reading, and Writing.</p><ul><li><p><strong>Listening and Reading are Input.</strong><br>You can learn grammar and characters by accumulating input. This can be improved on your own through a textbook or media.</p></li><li><p><strong>Speaking and Writing are Output.</strong><br>To really communicate with people, output is essential. This is best done with someone else.</p></li></ul><p>Input and output go hand-in-hand; both are important.</p><p>For starters, I recommend learning a <a href="https://studycli.org/chinese-characters/the-100-most-common-chinese-characters/">basic list of 100 words</a> and grammar rules. Once you have that, you can immediately start practicing output. This is possible because Chinese grammar is actually quite simple: it doesn’t have verb conjugations for past or future tense, there are no gender changes, or other weird rules.<br>Therefore, your proficiency in Chinese mainly depends on the number of characters you have learned. Characters are the most important part of learning Chinese.</p><p><strong>MindSet</strong><br>Next, let’s talk about mindset. Chinese is, without a doubt, one of the hardest languages for Western learners. Because of this, it is crucial to maintain your passion and set a clear goal.<br>Your motivation can come from anything: maybe you want to travel to China one day, or perhaps there is a Chinese TV show you really love and want to understand. I am sure you will find even more interesting things to motivate you as you learn.</p><p>Next is to make your goals Specific. Your goal needs to have a timeline and be specific enough that you can track your progress at any time. If you have a long-term goal, you should break it down into smaller milestones.<br>Of course, one can learn aimlessly, but having a goal is the most effective way to succeed. Like the Chinese idiom says事半功倍: “Half the work, double the result.”</p><p><strong>Jimi’s TaiChi class</strong><br>If this sounds good to you, you are welcome to join my Discord learning group!<br>This is where we discuss learning Mandarin and host regular events, such as: Daily Challenges: “Describe a Picture or Character of the Day”. We also gather once a week in VRChat.<br>It is the best place to practice your output and make friends so we can improve together. You can also ask me for advice on learning Mandarin.</p>]]>
    </content>
    <id>https://jingtao.uk/en/2025/11/05/Mandarin101/</id>
    <link href="https://jingtao.uk/en/2025/11/05/Mandarin101/"/>
    <published>2025-11-05T10:00:00.000Z</published>
    <summary>A guide on how to start learning Mandarin in the most fun and effective way.</summary>
    <title>Learning Mandarin 101</title>
    <updated>2025-12-19T09:00:43.556Z</updated>
  </entry>
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